Aug 31, 2006, 07:45 PM // 19:45
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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What new skills would you like to see for Nightfall?
What NEW skills would you like to see implemented for nightfall Core GW Classes.
Warrior Ranger Necromancer Mesmer Elementalist Monk
What Additional Skills, Echos, and Enchants would you like to see for the Paragon or Dervish for Nightfall release other than those listed on Guildwiki?
NOTE: Now there is debate on this because there is no official word however if you have an idea to improve the Assassin or Ritualist skill list that could be included with Nightfall please includes those ideas as well.
PLEASE NO FLAMES ON THE RIT SIN SKILLS QUESTION ANET HAS NOT SAID YES OR NO ON THE ISSUE
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Aug 31, 2006, 07:53 PM // 19:53
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#2
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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It would be nice if they released more skills for the Water Magic line for elementalists, there's much less water skills than Earth or Fire, and slightly less skills than Air has.
More new minion types for Necro.
That's about it for skills I find myself wishing for, or at least the wishes I can remember off the top of my head.
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Aug 31, 2006, 08:29 PM // 20:29
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#3
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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Mesmer skill, Domination attribute
Aura of Agony, Enchantment spell. Aura of Agony has no inheirent effect. If this enchantment is removed, the spell that removed it is disabled for 12...28 seconds and the foe that removed the enchant takes 24...56 damage
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Aug 31, 2006, 08:47 PM // 20:47
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Elementalist skill, Air attribute
25 energy, 3 second cast, 30 second recharge
Cyclone, Spell. Create a Cyclone at target foes location. For five seconds, foes adjacent to that location are struck for 5...35 cold damage and become crippled for 3...9 seconds each second.
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Aug 31, 2006, 09:09 PM // 21:09
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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I want to see a hard res for every class already. Something that sounds like the class would be using it too. Like...
Necro - Blood Magic
Blood of Life
10e 6s
Sacrifice 33% health. Target touched ally resurrects with 13-48% health and 0-10% energy.
Mesmer - Illusion Magic
Illusion of Life
10e 10s 10r
Resurrect target ally with 100% Health and Energy. After 5 seconds, that ally loses 75%-50% health and 100%-85% energy.
Ranger - Wilderness Survival
Comfort Ally
25e 1s 20r
Resurrect target ally with 10-20% health and no energy.
Warrior - Tactics
"Arise Chicken, Arise!"
10e its a shout 60r
Resurrect target ally with 25-50% health and no energy. (with no target it resurrects nearest ally)
Ele - Fire Magic
Descent of the Phoenix
25e 8s 15r
A phoenix flies out towards target ally and resurrects them with 25-50% health and 0-25% energy. This spell has half the normal range.
Sin - Shadow Arts
15e 5s 10r
Resurrect target touched ally with 10% health. For 2-8 seconds that ally takes half damage from all sources and gains 1-6 health regen.
Don't know about Dervish or Paragon yet...
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Aug 31, 2006, 09:23 PM // 21:23
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#6
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I'd like to see a "Gain adrenaline" shout for Paragons, so they don't have to build up Adrenaline to use their adrenaline shouts.
I'd like to see Conjure Elementals for Eles, but they'd probably save that idea for another class. (elementals would degen like minions, but not need a body, instead they would drain Energy or some other cost).
I like the Aura of Agony above, it would work great for my Ele/Me.
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Aug 31, 2006, 09:28 PM // 21:28
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#7
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Water Magic::
Icy Joints, Spell. Target foe takes 15...65 ice damage and is hexed. Target attacks 25% slower and moves 25% slower for 3...10 seconds.
{15 energy, 2 second cast, 30 second recharge}
Definitly would like to see more Water skills for the beloved elementalist!
Mebe actual usable skills for Soul Reaping of the Necro? or Fast Casting of the Mesmer?
cheers!
Last edited by Batou of Nine; Aug 31, 2006 at 09:41 PM // 21:41..
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Aug 31, 2006, 09:42 PM // 21:42
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#8
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Batou of Nine
Definitly would like to see more Water skills for the beloved elementalist!
Mebe actual usable skills for Soul Reaping of the Necro? or Fast Casting of the Mesmer?
cheers!
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I actually like the Fast Casting Mantra for Mesmers that recharges all skills faster... it's better than Echo IMO.
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Aug 31, 2006, 10:08 PM // 22:08
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#9
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Academy Page
Join Date: Apr 2006
Profession: W/
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It's not for the core professions, but I would really like to see more shapeshifting skills for the dervish.
The current avatar of gods skills are elites, so it would be nice to have animal form skills that aren't.
For example, there could be bear, tiger, lion, etc. These forms wouldn't be as powerful as the avatar of gods, but wouldn't be elites.
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Aug 31, 2006, 10:31 PM // 22:31
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#10
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Jungle Guide
Join Date: Apr 2005
Guild: Looking...
Profession: E/
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A skill for beastmasters which allows them to share enchants with their pet.
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Aug 31, 2006, 10:32 PM // 22:32
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#11
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by k3nn3tH123
It's not for the core professions, but I would really like to see more shapeshifting skills for the dervish.
The current avatar of gods skills are elites, so it would be nice to have animal form skills that aren't.
For example, there could be bear, tiger, lion, etc. These forms wouldn't be as powerful as the avatar of gods, but wouldn't be elites.
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Might as well call them druids and get sued by Wizards of the Coast.
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Aug 31, 2006, 11:15 PM // 23:15
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#12
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Wizards of the Coast didn't invent druids, that profession idea has been around far longer and been used in far too many games.
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Aug 31, 2006, 11:32 PM // 23:32
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#13
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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The word druid has a real life definition, it wasn't invented by RPG/Card games
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Sep 01, 2006, 12:41 AM // 00:41
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#14
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Mesmer - Domination
"Lyssa's Borealis" (AoE)
Spell. An Aura of Borealis is cast over the target foe's area striking the foe and nearby foes for 9...35 damage. Skills used in this area are easily interrupted. If foes in the area uses a spell, then the target foe is Dazed for 10 seconds.
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Sep 01, 2006, 12:57 AM // 00:57
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#15
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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A cannot be "blocked" or "evaded" ranger bow interuppt. Like a cross between Precision and Savage Shot's, without the +x damage.
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Sep 01, 2006, 01:38 AM // 01:38
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#16
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Forge Runner
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Other ele attribute spell that is equivalent of fire's meteor shower.
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Sep 01, 2006, 06:13 AM // 06:13
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#17
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Quote:
Originally Posted by Omega X
Mesmer - Domination
"Lyssa's Borealis" (AoE)
Spell. An Aura of Borealis is cast over the target foe's area striking the foe and nearby foes for 9...35 damage. Skills used in this area are easily interrupted. If foes in the area uses a spell, then the target foe is Dazed for 10 seconds.
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You might as well have written "You have a 50% chance of killing target opponents".
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Sep 01, 2006, 06:33 AM // 06:33
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#18
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
Originally Posted by CHUIU
I want to see a hard res for every class already.
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My thoughts exactly. Give each class an unlimited rez in order to reduce the need to pick Mo as secondary profession just for the sole purpose of using Rebirth.
For balance the non-monk rezs should be a LOT less powerful than the Mo rezs though: Long casting time, easily interrupted, short range, low health/energy after rezzing, etc. This is in order to limit the ability to use it in the middle of battle.
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Sep 01, 2006, 07:16 AM // 07:16
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#19
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
Originally Posted by Clawdius_Talonious
Mesmer skill, Domination attribute
Aura of Agony, Enchantment spell. Aura of Agony has no inheirent effect. If this enchantment is removed, the spell that removed it is disabled for 12...28 seconds and the foe that removed the enchant takes 24...56 damage
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Excellent idea!!! No, really! This is the true spirit of domination magic!
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Sep 01, 2006, 08:32 AM // 08:32
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#20
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Jungle Guide
Join Date: May 2005
Location: Finland
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Snowstorm [E]
Cause snowstorm at target foe's location. For 10 seconds, foes in this area have a 66% reduced movement speed, they attack 25% slower, cast spells 25% slower and are struck for 10...22 cold damage each second.
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